mass pays for ships and mines · relics unlock the frontier — earned on deep runs and at relic sites
RAID INBOUND
or take command yourself — same stakes, your hands on the guns
RELIC SITE DETECTED
▶ tap to plan the expedition
Mines
pick the mine to haul from — further out is richer and more dangerous. Cargo hauled sets the fight's difficulty.
Fleet
pick the ships for the run (need a hauler + escorts). Ships lost in battle are gone for good.
Relic unlocks
permanent unlocks bought with relics ◆ — hull classes above the frigate, heavy tech, and the shipyard core (does nothing yet: it's the seed of the construction-platform era)
Formation
how the selected ships deploy — layer 0 holds the center (haulers anchor there), outer layers screen. Saved for every run.