Pig

2D space fleet combat game. Escort haulers, repel enemy waves.

▶ Tutorials new? four short missions that teach the controls one at a time ▶ Campaign mines, mass, and a fleet you can lose — haul cargo home through hostile space ▶ Skirmish pick any scenario, build a fleet to its point budget — consequence-free ▶ The Drift roguelite salvage runs — draft hulls and weapons fight by fight, push to the boss

A Fleet Action engagement — your fleet (cyan) screens in formation and looses torpedo volleys at the enemy line (red).

Saturation — a real player game: holding formation against massed waves and winning with the fleet intact.

Swarm — a real player game: a tighter fight, clawing out a victory with just two ships left standing.

You command the whole fleet, not one ship — each vessel flies and fires on its own. You shape the battle:

Controls

InputAction
Tap an enemyFocus-fire — your fleet concentrates on it (tap again to clear)
Drag from an enemyTorpedo volley — longer drag = more torpedoes, angle = approach
TIGHTEN / SPREADFormation spacing (tight = overlapping point-defense; wide = harder to rake)
PD: DEF / ATKPoint-defense posture — intercept torpedoes, or fire on ships
Drag empty spacePan camera  ·  pinch / scroll to zoom