2D space fleet combat game. Escort haulers, repel enemy waves.
▶ Tutorials new? four short missions that teach the controls one at a time ▶ Campaign mines, mass, and a fleet you can lose — haul cargo home through hostile space ▶ Skirmish pick any scenario, build a fleet to its point budget — consequence-free ▶ The Drift roguelite salvage runs — draft hulls and weapons fight by fight, push to the bossA Fleet Action engagement — your fleet (cyan) screens in formation and looses torpedo volleys at the enemy line (red).
Saturation — a real player game: holding formation against massed waves and winning with the fleet intact.
Swarm — a real player game: a tighter fight, clawing out a victory with just two ships left standing.
You command the whole fleet, not one ship — each vessel flies and fires on its own. You shape the battle:
| Input | Action |
|---|---|
| Tap an enemy | Focus-fire — your fleet concentrates on it (tap again to clear) |
| Drag from an enemy | Torpedo volley — longer drag = more torpedoes, angle = approach |
| TIGHTEN / SPREAD | Formation spacing (tight = overlapping point-defense; wide = harder to rake) |
| PD: DEF / ATK | Point-defense posture — intercept torpedoes, or fire on ships |
| Drag empty space | Pan camera · pinch / scroll to zoom |